+ Mother of Runes (Consistently equipped creatures made protecting them more important.) + Stoneforge Mystic (Equipment package made D&T’s creatures customizable. – Oblivion Ring(Too slow for accelerating speed of the format. – Stonecloaker (New simplified damage rules removed damage on the stack tricks.) – Isamaru, Hound of Konda (New simplified damage rules removed damage on the stack tricks.) – Cataclysm (Too many larger creatures entering the format.) – Samurai of the Pale Curtain (Outclassed) + Flickerwisp (A random stranger suggested I try it. + Jotun Grunt (Became our personal anti- Tarmogoyf tech with lots of side benefits) – Tangle Wire (How it lasted this long is a mystery.) + Oblivion Ring (More powerful removal than the creatures available. + Cataclysm (Nuts against most everything that was not blue, and some that were.) – Glowrider (Turned out to be a disaster in a few matchups. – Hokori, Dust Drinker (The 4 cmc cost was unwieldy and Landstill died.) + Umezawa’s Jitte (Included to keep D+T from losing to Umezawa’s Jitte. + Stonecloaker (I was testing it as soon as it was spoiled.) Hokori, Dust Drinker (Made for a 1-sided Winter Orb with Karakas, good against Landstill) Isamaru, hound of Konda (A 2/2 for 1 with a nice “you can’t kill me” was a great deal at the time.) Glowrider (Good against most of the stuff Thalia is good against, sorta.) Samurai of the pale Curtain (partial ant-graveyard card, trades with Nimble Mongoose) True Believer (One of few bonafide hate bears of the time) Tangle Wire (Tax that wanted to be a creature.) Here is a simplified timeline of changes to the deck and printing of relevant new cards: I was aware of this and hoped that either white or green/white would work simply because there were other strong decks in the other color combinations to compete with. This was in part due to the fact that there just were not enough people designing and testing decks and also because the white creatures available were not strong compared to other old cards. The existing “white weenie” deck at that time, called Angel Stompy was not very good. I also want to point out that in December 2006 Legacy was still a very young format with only a handful of full-time players. There were still too few little guys with strong disruptive power to go full control. I tried out a few different directions, but the deck was decidedly aggro at the time. Chaos Orb is also like this as are a few others…like Mangara of Corondor.Īs soon as Time Spiral got spoiled I saw the strange wording and knew what had to be done. Nevinyrral’s Disk does not sacrifice itself, so it can be regenerated or otherwise saved from its own ability. Also, you can respond to its activation as many times as you have mana for to exile multiple creatures before it resolves or use Tortured Existence to retrieve it with its ability waiting to resolve. For example, if the opponent pays the 2 to avoid Carrionette’s ability, it stays in the graveyard. Nevinyrral’s Disk and Carrionette are amongst some older cards that get rid of themselves upon resolution (and not as a payment). Mangara’s wording is a throwback to an older style. But I realized that I needed a suitable deck to prove my point. Well, I was not quite right about Aether Vial. It started with writing an article on the subject. Right about that same time, I set about to prove that Aether Vial was broken. These were amongst the cards in something that sat fallow until in 2006 when Mangara of Corondor got printed. Right around the birth of Legacy in 2004, I found myself fooling around with this idea yet again. Slowly, but increasingly as the years have rolled on…creatures (and creature removal) have been growing in power relative to other cards. The power of these cards was just too low to make any kind of tournament deck, but then something began to change. Enchantments could occasionally do the same thing, but you can’t attack with them, making them less attractive in terms of deck construction. Unlike today, the game used to have very few of these kinds of creatures. Later it was Goblin Welder and then Meddling Mage. The idea came from noticing how something like Royal Assassin could simply stop an opponent in their tracks. It goes that if you can continue to cast cheap creatures that your opponent has to deal with, their deck will eventually fall apart. It started from an idea that actually predates Legacy by nearly a decade. This is neither the first nor the most recent competitive deck of my design in Legacy, but it has always been my favorite. I have done some minor editing and additions after his primer stops in 2013. Most of what follows is a first person account of the deck’s creation and design told from Finn’s point of view.
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